Three.js r180, used to render the replay, is MIT licensed. See THREE-LICENSE.txt. goals.glb, pitch.glb, tpose_sculpted.glb and clips.glb come from Andrew Rowlinson's soccerviewer: https://github.com/andrewRowlinson/soccerviewer/tree/9758421cbca91d50c5c7e31a0b460e060e88854b/match/assets The assets derive from GameplayFootball by Bastiaan Konings Schuiling as distributed in Google Research Football's third_party/gfootball_engine under the Unlicense. See GAMEPLAYFOOTBALL-UNLICENSE.txt. The glTF conversions are covered by soccerviewer's MIT license. See SOCCERVIEWER-LICENSE.txt and upstream's THIRD_PARTY_NOTICES.md at the revision above. Long Shot resized and recompressed the embedded turf texture for web delivery. Footbillion.im uses the shared player skeleton with the source idle, kicking, goalkeeper dive and celebration clips. Kit textures and replay choreography are authored for Footbillion.im. Goalkeeper right-side dives mirror the source left-side animation; horizontal striker root motion is scheduled to meet the ball.